| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_DefaultFocus.h |
Include |
#include "BehaviorTree/Services/BTService_DefaultFocus.h" |
class UBTService_DefaultFocus : public UBTService_BlackboardBase
Default Focus service node. A service node that automatically sets the AI controller's focus when it becomes active.
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FocusPriority |
Not exposed to users on purpose. Here to make reusing focus-setting mechanics by derived classes possible |
Name | Description | |
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UBTService_DefaultFocus ( |
Name | Description | ||
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EBlackboardN... |
OnBlackboardKeyValueChange ( |
Name | Description | ||
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OnBecomeRelevant ( |
Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! |
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OnCeaseRelevant ( |
Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! |
Name | Description | ||
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GetInstanceMemorySize() |
Size of instance memory |
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GetNodeIconName() |
Get the name of the icon used to display this node in the editor |
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GetStaticDescription() |