Module |
|
Header |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_BoneDrivenController.h |
Include |
#include "BoneControllers/AnimNode_BoneDrivenController.h" |
enum EDrivenBoneModificationMode
{
AddToInput,
ReplaceComponent,
AddToRefPose,
}
Name |
Description |
---|---|
AddToInput |
Add the driven value to the input component value(s) |
ReplaceComponent |
Replace the input component value(s) with the driven value. |
AddToRefPose |
Add the driven value to the reference pose value. |
Evaluation of the bone transforms relies on the size and ordering of this enum, if this needs to change make sure EvaluateSkeletalControl_AnyThread is updated.