| TVehicleSystem
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Module |
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Header |
/Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SuspensionSystem.h |
Include |
#include "SuspensionSystem.h" |
class FSimpleSuspensionSim : public TVehicleSystem< FSimpleSuspensionConfig >
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FSimpleSuspensionSim ( |
Name | Description | ||
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const FVecto... |
GetLocalRestingPosition() |
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float |
GetNormalizedLength() |
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float |
GetSpringLength() |
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float |
GetSuspensionForce() |
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GetSuspensionForceVector ( |
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float |
GetSuspensionOffset() |
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float |
GetTraceLength ( |
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SetLocalRestingPosition ( |
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SetLocalVelocity ( |
Set local velocity at suspension position |
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SetLocalVelocityFromWorld ( |
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SetSpringIndex ( |
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SetSuspensionLength ( |
#todo: Change This ; Set suspension length after determined from raycast |
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Simulate ( |
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UpdateWorldRaycastLocation ( |