Module |
|
Header |
/Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include |
#include "UObject/Object.h" |
Source |
/Engine/Source/Runtime/CoreUObject/Private/UObject/Obj.cpp |
bool ConditionalBeginDestroy()
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.