Module |
|
Header |
/Engine/Source/Runtime/D3D12RHI/Public/D3D12RayTracingRootSignature.h |
Include |
#include "D3D12RayTracingRootSignature.h" |
namespace D3D12ShaderUtils
{
template<bool bLocalRootSignature, D3D12_ROOT_SIGNATURE_FLAGS Flags>
const D3D12_VERSIONED_ROOT_SIGNATURE_DESC & D3D12ShaderUtils::GetStaticRayTracingRootSignatureDesc()
}