void
DecompressPose
( FCompactPose& OutPose, const FCompressedAnimSequence& Com..., const FAnimExtractContext& Extract..., USkeleton* Skeleton, float SequenceLength, EAnimInterpolationType Interpolatio..., bool bIsBakedAdditive, const TArray< FTransform >& Retarg..., FName SourceName, const FRootMotionReset& RootMotion...)
( FCompactPose& OutPose, const FCompressedAnimSequence& Com..., const FAnimExtractContext& Extract..., USkeleton* Skeleton, float SequenceLength, EAnimInterpolationType Interpolatio..., bool bIsBakedAdditive, FName RetargetSource, FName SourceName, const FRootMotionReset& RootMotion...)