EDebugViewShaderMode

Enumeration for different Quad Overdraw visualization mode.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DebugViewModeHelpers.h

Include

#include "DebugViewModeHelpers.h"

Syntax

enum EDebugViewShaderMode
{
    DVSM_None,
    DVSM_ShaderComplexity,
    DVSM_ShaderComplexityContainedQuadOverhead,
    DVSM_ShaderComplexityBleedingQuadOverhead,
    DVSM_QuadComplexity,
    DVSM_PrimitiveDistanceAccuracy,
    DVSM_MeshUVDensityAccuracy,
    DVSM_MaterialTextureScaleAccuracy,
    DVSM_OutputMaterialTextureScales,
    DVSM_RequiredTextureResolution,
    DVSM_RayTracingDebug,
    DVSM_LODColoration,
    DVSM_MAX,
}

Values

Name

Description

DVSM_None

DVSM_ShaderComplexity

DVSM_ShaderComplexityContainedQuadOverhead

DVSM_ShaderComplexityBleedingQuadOverhead

DVSM_QuadComplexity

DVSM_PrimitiveDistanceAccuracy

DVSM_MeshUVDensityAccuracy

DVSM_MaterialTextureScaleAccuracy

DVSM_OutputMaterialTextureScales

DVSM_RequiredTextureResolution

DVSM_RayTracingDebug

DVSM_LODColoration

DVSM_MAX

Remarks

Enumeration for different Quad Overdraw visualization mode.

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