Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/DebugViewModeHelpers.h |
Include |
#include "DebugViewModeHelpers.h" |
enum EDebugViewShaderMode
{
DVSM_None,
DVSM_ShaderComplexity,
DVSM_ShaderComplexityContainedQuadOverhead,
DVSM_ShaderComplexityBleedingQuadOverhead,
DVSM_QuadComplexity,
DVSM_PrimitiveDistanceAccuracy,
DVSM_MeshUVDensityAccuracy,
DVSM_MaterialTextureScaleAccuracy,
DVSM_OutputMaterialTextureScales,
DVSM_RequiredTextureResolution,
DVSM_RayTracingDebug,
DVSM_LODColoration,
DVSM_MAX,
}
Name |
Description |
---|---|
DVSM_None |
|
DVSM_ShaderComplexity |
|
DVSM_ShaderComplexityContainedQuadOverhead |
|
DVSM_ShaderComplexityBleedingQuadOverhead |
|
DVSM_QuadComplexity |
|
DVSM_PrimitiveDistanceAccuracy |
|
DVSM_MeshUVDensityAccuracy |
|
DVSM_MaterialTextureScaleAccuracy |
|
DVSM_OutputMaterialTextureScales |
|
DVSM_RequiredTextureResolution |
|
DVSM_RayTracingDebug |
|
DVSM_LODColoration |
|
DVSM_MAX |
Enumeration for different Quad Overdraw visualization mode.