EPrimitiveIdMode

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MeshBatch.h

Include

#include "MeshBatch.h"

Syntax

enum EPrimitiveIdMode
{
    PrimID_FromPrimitiveSceneInfo        = 0,
    PrimID_DynamicPrimitiveShaderData    = 1,
    PrimID_ForceZero                     = 2,
    PrimID_Num                           = 4,
    PrimID_NumBits                       = 2,
}

Values

Name

Description

PrimID_FromPrimitiveSceneInfo

PrimitiveId will be taken from the FPrimitiveSceneInfo corresponding to the FMeshBatch.

PrimID_DynamicPrimitiveShaderData

The renderer will upload Primitive data from the FMeshBatchElement's PrimitiveUniformBufferResource to the end of the GPUScene PrimitiveBuffer, and assign the offset to DynamicPrimitiveShaderDataIndex.

PrimID_ForceZero

PrimitiveId will always be 0.

PrimID_Num

PrimID_NumBits

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