Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h |
Include |
#include "Engine/NetworkDelegates.h" |
enum ENetSyncLoadType
{
Unknown,
PropertyReference,
ActorSpawn,
}
Name |
Description |
---|---|
Unknown |
|
PropertyReference |
|
ActorSpawn |
The different ways net sync loads can be triggered