ENetSyncLoadType

The different ways net sync loads can be triggered

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/NetworkDelegates.h

Include

#include "Engine/NetworkDelegates.h"

Syntax

enum ENetSyncLoadType
{
    Unknown,
    PropertyReference,
    ActorSpawn,
}

Values

Name

Description

Unknown

PropertyReference

ActorSpawn

Remarks

The different ways net sync loads can be triggered

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