ETraceTypeQuery

Specifies custom collision trace types, overridable per game

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h

Include

#include "Engine/EngineTypes.h"

Syntax

enum ETraceTypeQuery
{
    TraceTypeQuery1,
    TraceTypeQuery2,
    TraceTypeQuery3,
    TraceTypeQuery4,
    TraceTypeQuery5,
    TraceTypeQuery6,
    TraceTypeQuery7,
    TraceTypeQuery8,
    TraceTypeQuery9,
    TraceTypeQuery10,
    TraceTypeQuery11,
    TraceTypeQuery12,
    TraceTypeQuery13,
    TraceTypeQuery14,
    TraceTypeQuery15,
    TraceTypeQuery16,
    TraceTypeQuery17,
    TraceTypeQuery18,
    TraceTypeQuery19,
    TraceTypeQuery20,
    TraceTypeQuery21,
    TraceTypeQuery22,
    TraceTypeQuery23,
    TraceTypeQuery24,
    TraceTypeQuery25,
    TraceTypeQuery26,
    TraceTypeQuery27,
    TraceTypeQuery28,
    TraceTypeQuery29,
    TraceTypeQuery30,
    TraceTypeQuery31,
    TraceTypeQuery32,
    TraceTypeQuery_MAX,
}

Values

Name

Description

TraceTypeQuery1

TraceTypeQuery2

TraceTypeQuery3

TraceTypeQuery4

TraceTypeQuery5

TraceTypeQuery6

TraceTypeQuery7

TraceTypeQuery8

TraceTypeQuery9

TraceTypeQuery10

TraceTypeQuery11

TraceTypeQuery12

TraceTypeQuery13

TraceTypeQuery14

TraceTypeQuery15

TraceTypeQuery16

TraceTypeQuery17

TraceTypeQuery18

TraceTypeQuery19

TraceTypeQuery20

TraceTypeQuery21

TraceTypeQuery22

TraceTypeQuery23

TraceTypeQuery24

TraceTypeQuery25

TraceTypeQuery26

TraceTypeQuery27

TraceTypeQuery28

TraceTypeQuery29

TraceTypeQuery30

TraceTypeQuery31

TraceTypeQuery32

TraceTypeQuery_MAX

Remarks

Specifies custom collision trace types, overridable per game

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss