Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Actor.cpp |
void K2_AttachToActor
(
AActor * ParentActor,
FName SocketName,
EAttachmentRule LocationRule,
EAttachmentRule RotationRule,
EAttachmentRule ScaleRule,
bool bWeldSimulatedBodies
)
Attaches the RootComponent of this Actor to the supplied actor, optionally at a named socket.
Parameter |
Description |
---|---|
ParentActor |
Actor to attach this actor's RootComponent to |
SocketName |
Socket name to attach to, if any |
LocationRule |
How to handle translation when attaching. |
RotationRule |
How to handle rotation when attaching. |
ScaleRule |
How to handle scale when attaching. |
bWeldSimulatedBodies |
Whether to weld together simulated physics bodies. |