AActor::SetNetAddressable

Allows this actor to be net-addressable by full path name, even if the actor was spawned after map load.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h

Include

#include "GameFramework/Actor.h"

Source

/Engine/Source/Runtime/Engine/Private/ActorReplication.cpp

Syntax

void SetNetAddressable()

Remarks

Allows this actor to be net-addressable by full path name, even if the actor was spawned after map load. @note The caller is required to ensure that this actor's name is stable between server/client. Must be called before FinishSpawning

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