Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
Include |
#include "GameFramework/Actor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ActorReplication.cpp |
void SetNetAddressable()
Allows this actor to be net-addressable by full path name, even if the actor was spawned after map load. @note The caller is required to ensure that this actor's name is stable between server/client. Must be called before FinishSpawning