EMaterialVectorCoordTransformSource

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionTransform.h

Include

#include "Materials/MaterialExpressionTransform.h"

Syntax

enum EMaterialVectorCoordTransformSource
{
    TRANSFORMSOURCE_Tangent,
    TRANSFORMSOURCE_Local,
    TRANSFORMSOURCE_World,
    TRANSFORMSOURCE_View,
    TRANSFORMSOURCE_Camera,
    TRANSFORMSOURCE_ParticleWorld,
    TRANSFORMSOURCE_MAX,
}

Values

Name

Description

TRANSFORMSOURCE_Tangent

Tangent space (relative to the surface)

TRANSFORMSOURCE_Local

Local space (relative to the rendered object, = object space)

TRANSFORMSOURCE_World

World space, a unit is 1cm

TRANSFORMSOURCE_View

View space (relative to the camera/eye, = camera space, differs from camera space in the shadow passes)

TRANSFORMSOURCE_Camera

Camera space

TRANSFORMSOURCE_ParticleWorld

Particle space

TRANSFORMSOURCE_MAX

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss