ERuntimeVirtualTextureTextureAddressMode

Defines texture addressing behavior.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionRuntimeVirtualTextureSample.h

Include

#include "Materials/MaterialExpressionRuntimeVirtualTextureSample.h"

Syntax

enum ERuntimeVirtualTextureTextureAddressMode
{
    RVTTA_Clamp,
    RVTTA_Wrap,
    RVTTA_MAX,
}

Values

Name

Description

RVTTA_Clamp

Clamp mode.

RVTTA_Wrap

Wrap mode.

RVTTA_MAX

Remarks

Defines texture addressing behavior.

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