UParticleModuleCameraOffset

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Camera/ParticleModuleCameraOffset.h

Include

#include "Particles/Camera/ParticleModuleCameraOffset.h"

Syntax

class UParticleModuleCameraOffset : public UParticleModuleCameraBase

Variables

Name Description

Public variable

uint32: 1

 

bSpawnTimeOnly

If true, the offset will only be processed at spawn time

Public variable

FRawDistributio...

 

CameraOffset

The camera-relative offset to apply to sprite location

Public variable

TEnumAsByte< en...

 

UpdateMethod

How to update the offset for this module.

Constructors

Name Description

Public function

UParticleModuleCameraOffset

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModule

Name Description

Public function Virtual

bool

 

CanTickInAnyThread()

Return false if this emitter requires a game thread tick

Public function Virtual

uint32

 

RequiredBytes

(
    UParticleModuleTypeDataBase* T...
)

Returns the number of bytes that the module requires in the particle payload block.

Public function Virtual

void

 

Spawn

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FBaseParticle* ParticleBase
)

Called on a particle that is freshly spawned by the emitter.

Public function Virtual

void

 

Update

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float DeltaTime
)

Called on a particle that is being updated by its emitter.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss