| UObjectBase
|
Module |
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Header |
/Engine/Source/Runtime/GameplayTags/Classes/GameplayTagsSettings.h |
Include |
#include "GameplayTagsSettings.h" |
class UGameplayTagsDeveloperSettings : public UDeveloperSettings
Name | Description | ||
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|
DeveloperConfigName |
Allows new tags to be saved into their own INI file. |
|
|
FavoriteTagSource |
Stores the favorite tag source, used as the default ini when adding new tags, can be toggled on/off using the button next to the tag source picker |
Name | Description | |
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UGameplayTagsDeveloperSettings ( |
Name | Description | ||
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |