EKeyFlags

Windows
MacOS
Linux

References

Module

InputCore

Header

/Engine/Source/Runtime/InputCore/Classes/InputCoreTypes.h

Include

#include "InputCoreTypes.h"

Syntax

enum EKeyFlags
{
    GamepadKey                  = 1 << 0,
    Touch                       = 1 << 1,
    MouseButton                 = 1 << 2,
    ModifierKey                 = 1 << 3,
    NotBlueprintBindableKey     = 1 << 4,
    Axis1D                      = 1 << 5,
    Axis3D                      = 1 << 6,
    UpdateAxisWithoutSamples    = 1 << 7,
    NotActionBindableKey        = 1 << 8,
    Deprecated                  = 1 << 9,
    ButtonAxis                  = 1 << 10,
    Axis2D                      = 1 << 11,
    NoFlags                     = 0,
}

Values

Name

Description

GamepadKey

Touch

MouseButton

ModifierKey

NotBlueprintBindableKey

Axis1D

Axis3D

UpdateAxisWithoutSamples

NotActionBindableKey

Deprecated

ButtonAxis

All axis representations.

Axis2D

NoFlags

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