IPropertyAccess

Windows
MacOS
Linux

Inheritance Hierarchy

IInterface

IPropertyAccess

References

Module

PropertyAccess

Header

/Engine/Source/Runtime/PropertyAccess/Public/IPropertyAccess.h

Include

#include "IPropertyAccess.h"

Syntax

class IPropertyAccess : public IInterface

Functions

Name Description

Public function Const

void

 

BindEvents

(
    UObject* InObject
)

Bind all event-type accesses to their respective objects

Public function Const

int32

 

GetEventId

(
    const UClass* InClass,
    TArrayView< const FName > InPath
)

Resolve a path to an event Id for the specified class

Public function Const

void

 

ProcessCopies

(
    UObject* InObject,
    EPropertyAccessCopyBatch InBatchTyp...
)

Process a 'tick' of a property access instance.

Public function Const

void

 

ProcessCopy

(
    UObject* InObject,
    EPropertyAccessCopyBatch InBatchTyp...,
    int32 InCopyIndex,
    TFunctionRef< void ...
)

Process a single copy

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss