RHIGetPreferredClearUAVRectPSResourceType

Helper to check which resource type should be used for clear (UAV) replacement shaders.

Windows
MacOS
Linux

References

Module

RHI

Header

/Engine/Source/Runtime/RHI/Public/RHI.h

Include

#include "RHI.h"

Source

/Engine/Source/Runtime/RHI/Private/RHI.cpp

Syntax

int32 RHIGetPreferredClearUAVRectPSResourceType
(
    const FStaticShaderPlatform Platform
)

Remarks

Helper to check which resource type should be used for clear (UAV) replacement shaders.

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