Module |
|
Header |
/Engine/Source/Runtime/RHI/Public/RHI.h |
Include |
#include "RHI.h" |
Source |
/Engine/Source/Runtime/RHI/Private/RHI.cpp |
int32 RHIGetPreferredClearUAVRectPSResourceType
(
const FStaticShaderPlatform Platform
)
Helper to check which resource type should be used for clear (UAV) replacement shaders.