| FRenderResource
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Module |
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Header |
/Engine/Source/Runtime/Renderer/Public/VariableRateShadingImageManager.h |
Include |
#include "VariableRateShadingImageManager.h" |
class FVariableRateShadingImageManager : public FRenderResource
Name | Description | |
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FVariableRateShadingImageManager() |
Name | Description | |
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~FVariableRateShadingImageManager() |
Name | Description | ||
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CalculateVRSImageHash ( |
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TRefCountPtr... |
GetMobileVariableRateShadingImage ( |
Special case (currently) for mobile devices; right now this will return either no image, or a static fixed-foveation shading rate image provided by the stereo device runtime. |
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FRDGTextureR... |
GetVariableRateShadingImage ( |
Get the VRS image for the specified view setup, target size/configuration, and application flags. |
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TRefCountPtr... |
RenderShadingRateImage ( |
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Tick() |
Per frame tick/update. |
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UpdateEyeTrackedFoveationParameters ( |
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UpdateFixedFoveationParameters ( |
Name | Description | ||
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ReleaseDynamicRHI() |
Releases the dynamic RHI resource and/or RHI render target resources used by this resource. |