Take radius damage
Target is Destructible Component
0.0
X0
Y 0
Z 0
0.0
0.0
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In
Exec
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Target
Destructible Component Object Reference
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Base Damage
Float
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Hurt Origin
Vector (by ref)
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Damage Radius
Float
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Impulse Strength
Float
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Full Damage
Boolean
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Out
Exec
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