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Editor Load Asset |
Load an asset through path. Target is VCam Blueprint Function Library |
Editor Save Asset |
Save an asset through path. Returns true on success. Target is VCam Blueprint Function Library |
Get Object Metadata Tags |
Retrieves UObject's metadata tags Target is VCam Blueprint Function Library |
Modify Object Metadata Tags |
Modifies a UObject's metadata tags, adding a tag if the tag does not exist. Target is VCam Blueprint Function Library |
Sort Assets by Timecode Asset Data |
Sort array of FAssetData by metadata timecode * Target is VCam Blueprint Function Library |