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In order to understand and use the content on this page, make sure you are familiar with the following topics:
We can import static meshes into Unreal Engine from external 3D modeling applications, such as 3DS Max , Maya or Blender . Although we're using 3DS Max and Maya to illustrate this lesson's goal, you can import static meshes into Unreal Engine from any 3D modeling application with a save feature.
Before getting started: Please make sure you have access to a 3D modeling application.
Goals
The focus of this guide is to show you how to import static meshes from external 3D modeling applications.
Objectives
After going through this guide, you'll know:
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How to import static meshes into Unreal Editor from external 3D modeling applications.
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How to verify that static meshes were imported properly.
The UE4 FBX import pipeline uses FBX 2018 . Using a different version during export may result in incompatibilities.
Choose Your 3D Art Tool
Autodesk 3ds Max
Importing Static Meshes from External 3D Modeling Applications
Verifying Imported Static Meshes
Double-click the imported mesh to view it in the Static Mesh Editor .
Verify that the asset imported properly by viewing the imported mesh in the Static Mesh Editor .
Now that we've reached the end of this guide, you've learned:
✓ How to import static meshes into Unreal Editor from external 3D modeling applications.
✓ How to verify that static meshes were imported properly.