UTestBTTask_SetFlag

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

References

Module

AITestSuite

Header

/Engine/Source/Developer/AITestSuite/Classes/BehaviorTree/TestBTTask_SetFlag.h

Include

#include "BehaviorTree/TestBTTask_SetFlag.h"

Syntax

class UTestBTTask_SetFlag : public UBTTaskNode

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable

bool

 

bOnAbortValue

Public variable

bool

 

bValue

Public variable

FName

 

KeyName

Public variable

FName

 

OnAbortKeyName

Public variable

TEnumAsByte< EB...

 

TaskResult

Constructors

Name Description

Public function

UTestBTTask_SetFlag

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UBTTaskNode

Name Description

Public function Virtual

EBTNodeResul...

 

AbortTask

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

Public function Virtual

EBTNodeResul...

 

ExecuteTask

(
    UBehaviorTreeComponent& OwnerComp,
    uint8* NodeMemory
)

Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!

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