| IAssetTypeActions::OpenAssetEditor()
|
Module |
|
Header |
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions/AssetTypeActions_Blueprint.h |
Include |
#include "AssetTypeActions/AssetTypeActions_Blueprint.h" |
Source |
/Engine/Source/Developer/AssetTools/Private/AssetTypeActions/AssetTypeActions_Blueprint.cpp |
virtual void OpenAssetEditor
(
const TArray< UObject * > & InObjects,
TSharedPtr< class IToolkitHost > EditWithinLevelEditor
)
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.