AssetViewUtils::IsValidPackageForCooking

Checks to see whether the path is within the size restrictions for cooking

Windows
MacOS
Linux

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h

Include

#include "AssetViewUtils.h"

Source

/Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp

Syntax

namespace AssetViewUtils
{
    bool AssetViewUtils::IsValidPackageForCooking
    (
        const FString & PackageName,
        FText & OutErrorMessage
    )
}

Remarks

Checks to see whether the path is within the size restrictions for cooking

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss