AssetViewUtils::OpenEditorForAsset

Loads the specified object if needed and opens the asset editor for it

Windows
MacOS
Linux

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h

Include

#include "AssetViewUtils.h"

Source

/Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp

Syntax

namespace AssetViewUtils
{
    bool AssetViewUtils::OpenEditorForAsset
    (
        const FString & ObjectPath
    )
}

Remarks

Loads the specified object if needed and opens the asset editor for it

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