Module |
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Header |
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h |
Include |
#include "IAssetTools.h" |
struct FAssetRenameData
Name | Description | ||
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TWeakObjectPtr<... |
Asset |
Object being renamed |
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bOnlyFixSoftReferences |
If true, only fix soft references. |
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NewName |
New package and asset name, new object path will be PackagePath/NewName.NewName |
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NewObjectPath |
New full path, may be a SubObject |
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NewPackagePath |
New path to package without package name, ie /Game/SubDirectory |
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OldObjectPath |
Full path to old name, in form /Game/SubDirectory/OldName.OldName:SubPath |
Name | Description | |
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FAssetRenameData() |
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FAssetRenameData ( |
These constructors leave some fields empty, they are fixed up inside AssetRenameManager |
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FAssetRenameData ( |