FAssetTypeActions_Base::GetSourceFileLabels

Collects the source file labels for the imported assets

Windows
MacOS
Linux

Override Hierarchy

IAssetTypeActions::GetSourceFileLabels()

FAssetTypeActions_Base::GetSourceFileLabels()

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h

Include

#include "AssetTypeActions_Base.h"

Syntax

virtual void GetSourceFileLabels
(
    const TArray< UObject * > & TypeAssets,
    TArray< FString > & OutSourceFileLabels
) const

Remarks

Collects the source file labels for the imported assets

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss