| IAssetTypeActions::GetValidAssetsForPreviewOrEdit()
|
Module |
|
Header |
/Engine/Source/Developer/AssetTools/Public/AssetTypeActions_Base.h |
Include |
#include "AssetTypeActions_Base.h" |
virtual TArray< FAssetData > GetValidAssetsForPreviewOrEdit
(
TArrayView< const FAssetData > InAssetDatas,
bool bIsPreview
)
Returns the set of asset data that is valid to load.