IAssetTypeActions::GetDisplayNameFromAssetData

Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `[FText::GetEmpty()](API\Runtime\Core\Internationalization\FText\GetEmpty)_)

Windows
MacOS
Linux

Override Hierarchy

IAssetTypeActions::GetDisplayNameFromAssetData()

FAssetTypeActions_Base::GetDisplayNameFromAssetData()

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h

Include

#include "IAssetTypeActions.h"

Syntax

FText GetDisplayNameFromAssetData
(
    const FAssetData & AssetData
) const

Remarks

Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)

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