| IAssetTypeActions::GetDisplayNameFromAssetData()
|
Module |
|
Header |
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h |
Include |
#include "IAssetTypeActions.h" |
FText GetDisplayNameFromAssetData
(
const FAssetData & AssetData
) const
Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)