IBlueprintCompilerCppBackendModule::ConstructBaseFilename

Aimed to help coordinate #include statements (generated by the backend) and target file paths.

Windows
MacOS
Linux

References

Module

BlueprintCompilerCppBackend

Header

/Engine/Source/Developer/BlueprintCompilerCppBackend/Public/IBlueprintCompilerCppBackendModule.h

Include

#include "IBlueprintCompilerCppBackendModule.h"

Syntax

FString ConstructBaseFilename
(
    const UObject * AssetObj,
    const FCompilerNativizationOptions & NativizationOptions
)

Remarks

Aimed to help coordinate #include statements (generated by the backend) and target file paths. A centralized function, that'll generate a source-file name for the supplied asset object.

Returns

The filename (without an extension) for the target asset.

Parameters

Parameter

Description

AssetObj

The asset you want a source-file name for.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss