Name |
Description |
|
---|---|---|
|
FDatasmithDirectLink |
|
|
FDatasmithExporterManager |
Copyright Epic Games, Inc. All Rights Reserved. |
|
FDatasmithExportOptions |
|
|
FDatasmithLogger |
Logger that holds the errors during the export process. |
|
FDatasmithMeshExporter |
|
|
FDatasmithSceneExporter |
This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process. |
|
IDatasmithProgressManager |
Interface that is called during export time to update the progression. |
Name |
Description |
|
---|---|---|
|
EDSExportLightmapUV |
Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data |
|
EDSResizedTexturesPath |
OriginalFolder: keeps the textures (and its resized copies if needed) in the original folder ExportFolder: copy the textures to the export path |