UAutomationBlueprintFunctionLibrary::TakeAutomationScreenshotAtCamera

Takes a screenshot of the game's viewport, from a particular camera actors POV.

Windows
MacOS
Linux

References

Module

FunctionalTesting

Header

/Engine/Source/Developer/FunctionalTesting/Public/AutomationBlueprintFunctionLibrary.h

Include

#include "AutomationBlueprintFunctionLibrary.h"

Source

/Engine/Source/Developer/FunctionalTesting/Private/AutomationBlueprintFunctionLibrary.cpp

Syntax

static void TakeAutomationScreenshotAtCamera
(
    UObject * WorldContextObject,
    FLatentActionInfo LatentInfo,
    ACameraActor * Camera,
    const FString & NameOverride,
    const FString & Notes,
    const FAutomationScreenshotOptions & Options
)

Remarks

Takes a screenshot of the game's viewport, from a particular camera actors POV. Does not capture any UI.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss