| UObjectBase
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Module |
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Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h |
Include |
#include "GameplayDebuggerCategoryReplicator.h" |
class AGameplayDebuggerCategoryReplicator : public AActor
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uint32: 1 |
bHasAuthority |
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bIsEnabled |
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uint32: 1 |
bIsEnabledLocal |
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uint32: 1 |
bIsLocal |
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Categories |
Category objects |
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DebugActor |
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Extensions |
Extension objects |
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friend |
FGameplayDebuggerNetPack |
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OwnerPC |
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RenderingComp |
Rendering component needs to attached to some actor, and this is as good as any |
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ReplicatedData |
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VisLogSync |
Name | Description | |
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AGameplayDebuggerCategoryReplicator ( |
Name | Description | ||
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CollectCategoryData ( |
[AUTH] starts data collection |
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TSharedRef< ... |
GetCategory ( |
Get category object |
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AActor * |
GetDebugActor() |
Get current debug actor |
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GetDebugActorCounter() |
Get sync counter, increased with every change of DebugActor |
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GetDebugActorName() |
Get name of debug actor |
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TSharedRef< ... |
GetExtension ( |
Get category object |
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GetNumCategories() |
Get category count |
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GetNumExtensions() |
Get extension count |
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APlayerContr... |
GetReplicationOwner() |
Get player controller owning this replicator |
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const FGamep... |
GetVisLogSyncData() |
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HasDebugActor() |
Check if debug actor was selected |
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IsCategoryEnabled ( |
Get category state |
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IsEnabled() |
Get replicator state |
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IsLocal() |
Returns true if object was created for local player (client / standalone) |
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NotifyCategoriesToolState ( |
Send notifies to all categories about current tool state |
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NotifyExtensionsToolState ( |
Send notifies to all categories about current tool state |
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OnCategoriesChanged() |
Notify about changes in known category set |
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OnExtensionsChanged() |
Notify about changes in known extensions set |
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OnReceivedDataPackPacket ( |
[LOCAL] notify from CategoryData replication |
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SendCategoryInputEvent |
[ALL] send input event to category |
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SendExtensionInputEvent |
[ALL] send input event to extension |
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ServerSendCategoryInputEvent |
Helper function for replicating input for category handlers |
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ServerSendExtensionInputEvent |
Helper function for replicating input for extension handlers |
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ServerSetCategoryEnabled |
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ServerSetDebugActor |
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ServerSetEnabled ( |
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SetCategoryEnabled |
[ALL] set category state |
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SetDebugActor |
[ALL] set actor for debugging |
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SetEnabled ( |
[ALL] set replicator state |
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SetReplicatorOwner ( |
[AUTH] set new owner |
Name | Description | ||
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
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UNetConnecti... |
GetNetConnection() |
Get the owning connection used for communicating between client/server |
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IsNetRelevantFor |
Checks to see if this actor is relevant for a specific network connection |
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TickActor ( |
Dispatches the once-per frame Tick() function for this actor |
Name | Description | ||
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PostNetReceive() |
Always called immediately after properties are received from the remote. |
Name |
Description |
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NotifyDebuggerOwnerChange |