AGameplayDebuggerPlayerManager

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

AGameplayDebuggerPlayerManager

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerPlayerManager.h

Include

#include "GameplayDebuggerPlayerManager.h"

Syntax

class AGameplayDebuggerPlayerManager : public AActor

Variables

Name Description

Protected variable

uint32: 1

 

bHasAuthority

Protected variable

uint32: 1

 

bInitialized

Protected variable

uint32: 1

 

bIsLocal

Protected variable

TArray< AGamepl...

 

PendingRegistrations

Protected variable

TArray< FGamepl...

 

PlayerData

Constructors

Name Description

Public function

AGameplayDebuggerPlayerManager

(
    const FObjectInitializer& ObjectIn...
)

Functions

Overridden from AActor

Name Description

Protected function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Overridable function called whenever this actor is being removed from a level

Public function Virtual

void

 

TickActor

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorTickFunction& ThisTickFuncti...
)

Dispatches the once-per frame Tick() function for this actor

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