| UObjectBase
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Module |
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Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerPlayerManager.h |
Include |
#include "GameplayDebuggerPlayerManager.h" |
class AGameplayDebuggerPlayerManager : public AActor
Name | Description | ||
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uint32: 1 |
bHasAuthority |
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uint32: 1 |
bInitialized |
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uint32: 1 |
bIsLocal |
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PendingRegistrations |
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PlayerData |
Name | Description | |
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AGameplayDebuggerPlayerManager ( |
Name | Description | ||
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AGameplayDeb... |
GetCurrent ( |
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UInputCompon... |
GetInputComponent ( |
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UGameplayDeb... |
GetLocalController ( |
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const FGamep... |
GetPlayerData ( |
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AGameplayDeb... |
GetReplicator ( |
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RefreshInputBindings |
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RegisterReplicator |
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UpdateAuthReplicators() |
Name | Description | ||
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BeginPlay() |
Overridable native event for when play begins for this actor. |
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |
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TickActor ( |
Dispatches the once-per frame Tick() function for this actor |