Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h |
Include |
#include "GameplayDebuggerTypes.h" |
enum EGameplayDebuggerDataPack
{
Persistent,
ResetOnActorChange,
ResetOnTick,
}
Name |
Description |
---|---|
Persistent |
|
ResetOnActorChange |
|
ResetOnTick |