FGameplayDebuggerAddonBase::IsSimulateInEditor

Check if simulate in editor mode is active

Windows
MacOS
Linux

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerAddonBase.h

Include

#include "GameplayDebuggerAddonBase.h"

Source

/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerAddonBase.cpp

Syntax

static bool IsSimulateInEditor()

Remarks

Check if simulate in editor mode is active

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