| TSharedFromThis
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Module |
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Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerAddonBase.h |
Include |
#include "GameplayDebuggerAddonBase.h" |
class FGameplayDebuggerAddonBase : public TSharedFromThis< FGameplayDebuggerAddonBase >
Name | Description | |
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~FGameplayDebuggerAddonBase() |
Name | Description | ||
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BindKeyPress ( |
Creates new key binding handler: single key press |
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BindKeyPress ( |
Creates new key binding handler: customizable key press, stored in config files |
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BindKeyPress ( |
Creates new key binding handler: key press with modifiers |
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AActor * |
FindLocalDebugActor() |
Tries to find selected actor in local world |
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FGameplayDeb... |
GetInputHandler ( |
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GetInputHandlerDescription ( |
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GetNumInputHandlers() |
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AGameplayDeb... |
GetReplicator() |
Returns replicator actor |
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IsSimulateInEditor() |
Check if simulate in editor mode is active |
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OnGameplayDebuggerActivated() |
[ALL] called when gameplay debugger is activated |
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OnGameplayDebuggerDeactivated() |
[ALL] called when gameplay debugger is deactivated |