FGameplayDebuggerCanvasStrings::ColorNameInput

Windows
MacOS
Linux

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h

Include

#include "GameplayDebuggerTypes.h"

Syntax

namespace FGameplayDebuggerCanvasStrings
{
    static FString FGameplayDebuggerCanvasStrings::ColorNameInput = TEXT("white");
}

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