FGameplayDebuggerCategory::AddTextLine

[AUTH] adds line of text tagged with {color} to replicated data

Windows
MacOS
Linux

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerCategory.h

Include

#include "GameplayDebuggerCategory.h"

Source

/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerCategory.cpp

Syntax

void AddTextLine
(
    const FString & TextLine
)

Remarks

[AUTH] adds line of text tagged with {color} to replicated data

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