Module |
|
Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerTypes.h |
Include |
#include "GameplayDebuggerTypes.h" |
struct FGameplayDebuggerInputHandlerConfig
Customizable key binding used by FGameplayDebuggerAddonBase (both categories and extensions) Intended to use only from addon's constructor! Check example in FGameplayDebuggerExtension_Spectator::FGameplayDebuggerExtension_Spectator() for details
Name | Description | ||
---|---|---|---|
|
KeyName |
||
|
Modifier |
Name | Description | |
---|---|---|
|
FGameplayDebuggerInputHandlerConfig() |
|
|
FGameplayDebuggerInputHandlerConfig |
|
|
FGameplayDebuggerInputHandlerConfig ( |
Name |
Description |
---|---|
CurrentCategoryName |
|
CurrentExtensionName |