| UObjectBase
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Module |
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Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerConfig.h |
Include |
#include "GameplayDebuggerConfig.h" |
class UGameplayDebuggerConfig : public UObject
Name | Description | ||
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ActivationKey |
Key used to activate visual debugger tool |
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bDebugCanvasEnableTextShadow |
Enable text shadow by default |
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Categories |
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CategoryRowNextKey |
Select next category row |
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CategoryRowPrevKey |
Select previous category row |
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CategorySlot0 |
Select category slot 0 |
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CategorySlot1 |
Select category slot 1 |
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CategorySlot2 |
Select category slot 2 |
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CategorySlot3 |
Select category slot 3 |
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CategorySlot4 |
Select category slot 4 |
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CategorySlot5 |
Select category slot 5 |
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CategorySlot6 |
Select category slot 6 |
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CategorySlot7 |
Select category slot 7 |
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CategorySlot8 |
Select category slot 8 |
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CategorySlot9 |
Select category slot 9 |
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float |
DebugCanvasPaddingBottom |
Additional canvas padding: bottom |
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float |
DebugCanvasPaddingLeft |
Additional canvas padding: left |
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float |
DebugCanvasPaddingRight |
Additional canvas padding: right |
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float |
DebugCanvasPaddingTop |
Additional canvas padding: top |
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Extensions |
Name | Description | |
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UGameplayDebuggerConfig ( |
Name | Description | ||
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RemoveUnknownConfigs() |
Remove all category and extension data from unknown sources (outdated entries) |
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UpdateCategoryConfig |
Updates entry in Categories array and modifies category creation params |
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UpdateCategoryInputConfig ( |
Updates entry in Categories array and modifies input binding params |
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UpdateExtensionConfig |
Updates entry in Extensions array and modifies extension creation params |
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UpdateExtensionInputConfig ( |
Updates entry in Categories array and modifies input binding params |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |