| UObjectBase
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Module |
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Header |
/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerLocalController.h |
Include |
#include "GameplayDebuggerLocalController.h" |
class UGameplayDebuggerLocalController : public UObject
Name | Description | ||
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ActivationKeyDesc |
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ActiveRowIdx |
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uint32: 1 |
bEnableTextShadow |
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uint32: 1 |
bIsLocallyEnabled |
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uint32: 1 |
bIsSelectingActor |
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uint32: 1 |
bNeedsCleanup |
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uint32: 1 |
bPrevLocallyEnabled |
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uint32: 1 |
bSimulateMode |
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|
CachedPlayerManager |
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CachedReplicator |
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CategoryKeysDesc |
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|
DataPackMap |
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AActor * |
DebugActorCandidate |
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NumCategories |
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NumCategorySlots |
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|
float |
PaddingBottom |
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float |
PaddingLeft |
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float |
PaddingRight |
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float |
PaddingTop |
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|
RowDownKeyDesc |
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RowUpKeyDesc |
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SelectActorTickHandle |
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SlotCategoryIds |
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SlotNames |
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StartSelectingActorHandle |
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UsedBindings |
Name | Description | |
---|---|---|
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UGameplayDebuggerLocalController ( |
Name | Description | ||
---|---|---|---|
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BeginDestroy() |
Called before destroying the object. |
Name |
Description |
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NumCategoriesPerRow |