IHierarchicalLODUtilities::BuildStaticMeshForLODActor

Builds a virtual mesh object for the given LODACtor

Windows
MacOS
Linux

Override Hierarchy

IHierarchicalLODUtilities::BuildStaticMeshForLODActor()

FHierarchicalLODUtilities::BuildStaticMeshForLODActor()

References

Module

HierarchicalLODUtilities

Header

/Engine/Source/Developer/HierarchicalLODUtilities/Public/IHierarchicalLODUtilities.h

Include

#include "IHierarchicalLODUtilities.h"

Syntax

bool BuildStaticMeshForLODActor
(
    ALODActor * LODActor,
    UPackage * AssetsOuter,
    const FHierarchicalSimplification & LODSetup
)

Remarks

Builds a virtual mesh object for the given LODACtor

Returns

UStaticMesh*

Parameters

Parameter

Description

LODActor

Actor to build the mesh for

Outer

Outer object to store the mesh in

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss