FLocTextPlatformSplitUtils::GetPlatformsToSplit

Get the platforms names that should be split, based on the given split mode

Windows
MacOS
Linux

References

Module

Localization

Header

/Engine/Source/Developer/Localization/Public/LocTextHelper.h

Include

#include "LocTextHelper.h"

Source

/Engine/Source/Developer/Localization/Private/LocTextHelper.cpp

Syntax

static const TArray< FString > & GetPlatformsToSplit
(
    const ELocTextPlatformSplitMode & InSplitMode
)

Remarks

Get the platforms names that should be split, based on the given split mode

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss