FPropertyEntry

Structure to represent a single property the user wants to bake out for a given set of materials

Windows
MacOS
Linux

References

Module

MaterialBaking

Header

/Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h

Include

#include "MaterialOptions.h"

Syntax

struct FPropertyEntry

Remarks

Structure to represent a single property the user wants to bake out for a given set of materials

Variables

Name Description

Public variable

bool

 

bUseConstantValue

Wheter or not to use Constant Value as the final 'baked out' value for the this property

Public variable

bool

 

bUseCustomSize

Whether or not to use the value of custom size for the output texture

Public variable

float

 

ConstantValue

Defines the value representing this property in the final proxy material

Public variable

FIntPoint

 

CustomSize

Defines the size of the output textures for the baked out material properties

Public variable

TEnumAsByte< EM...

 

Property

Property which should be baked out

Constructors

Name Description

Public function

FPropertyEntry()

Public function

FPropertyEntry

(
    EMaterialProperty InProperty
)

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