Module |
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Header |
/Engine/Source/Developer/MaterialBaking/Public/MaterialOptions.h |
Include |
#include "MaterialOptions.h" |
struct FPropertyEntry
Structure to represent a single property the user wants to bake out for a given set of materials
Name | Description | ||
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bUseConstantValue |
Wheter or not to use Constant Value as the final 'baked out' value for the this property |
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bUseCustomSize |
Whether or not to use the value of custom size for the output texture |
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float |
ConstantValue |
Defines the value representing this property in the final proxy material |
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CustomSize |
Defines the size of the output textures for the baked out material properties |
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TEnumAsByte< EM... |
Property |
Property which should be baked out |
Name | Description | |
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FPropertyEntry() |
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FPropertyEntry ( |