Module |
|
Header |
/Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h |
Include |
#include "MaterialUtilities.h" |
Source |
/Engine/Source/Developer/MaterialUtilities/Private/MaterialUtilities.cpp |
static void DetermineMaterialImportance
(
const TArray< UMaterialInterface * > & InMaterials,
TArray< float > & OutImportance
)
Calculates an importance value for the given set of materials according to the texture sampler usage