RenderTargetPool

Pool of available render targets, cached for re-using on consecutive property rendering

Windows
MacOS
Linux

References

Module

MaterialUtilities

Header

/Engine/Source/Developer/MaterialUtilities/Public/MaterialUtilities.h

Include

#include "MaterialUtilities.h"

Syntax

static TArray< UTextureRenderTarget2D * > RenderTargetPool;

Remarks

Pool of available render targets, cached for re-using on consecutive property rendering

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