Module |
|
Header |
/Engine/Source/Developer/MaterialUtilities/Public/MeshRendering.h |
Include |
#include "MeshRendering.h" |
Source |
/Engine/Source/Developer/MaterialUtilities/Private/MeshRendering.cpp |
static bool RenderMaterial
(
FMaterialMergeData & InMaterialData,
FMaterialRenderProxy * InMaterialProxy,
EMaterialProperty InMaterialProperty,
UTextureRenderTarget2D * InRenderTarget,
TArray< FColor > & OutBMP
)
Renders out textures for each material property for the given material, using the given mesh data or by using a simple tile rendering approach